AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Europe Q1 2022
In the first quarter of 2022, the top 5 anime games on Android in Europe showed varied trends in downloads, revenue, and active users. Here’s an overview of their performance based on Sensor Tower data.
In the first quarter of 2022, the top 5 anime games on Android in Europe exhibited a range of performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Yu-Gi-Oh! Master Duel from KONAMI saw its weekly revenue peak early in February at approximately $94K, before gradually declining to around $28K by the end of March. Weekly downloads started strong at 91K in late January, reaching a peak of 102K in the first week of February, and then slowly decreased to 47K by the end of March. Active users showed an overall increase, starting at 70K in late January and peaking at 156K in mid-March, before dropping slightly to 137K by the end of the quarter.
NARUTO X BORUTO NINJA VOLTAGE from Bandai Namco Entertainment Inc. experienced a steady weekly download rate, maintaining figures around 37K to 38K throughout the quarter. Weekly revenue saw fluctuations, starting at $25K at the end of December, dipping to $13K in late February, and then recovering to $19K by the end of March. Active users remained relatively stable, hovering around 126K to 130K throughout the quarter.
DRAGON BALL LEGENDS also from Bandai Namco Entertainment Inc., exhibited significant fluctuations in weekly revenue, starting at $1.1M in late December, dropping to $101K by early February, and seeing a few spikes, notably reaching $440K in late February. Weekly downloads remained relatively low and stable, averaging around 20K to 30K. Active users showed a downward trend from 504K in late December to 360K by the end of March.
MY HERO ULTRA IMPACT launched in early February 2022 by Bandai Namco Entertainment Inc., saw an initial peak in weekly downloads at 96K, which then rapidly declined to 8K by the end of March. Weekly revenue followed a similar trend, starting at $60K in its launch week and decreasing to around $12K by the end of March. Active users peaked at 81K in early March, also showing a decline to 40K by the end of the quarter.
Lastly, Yu-Gi-Oh! Duel Links from KONAMI, experienced a decrease in weekly downloads from 36K in late January to around 9K by the end of March. Weekly revenue also showed a decline, starting at $241K in early January and dropping to $95K by the end of March. Active users decreased from 237K in late January to 157K by the end of March.
For more insights and detailed data, be sure to visit Sensor Tower.